Augmented Reality and Virtual Reality as the Resources of Students’ Educational Activity
Keywords:
digital competence framework, virtual reality (VR), augmented reality (AR), merged reality (MR), STEM-educationAbstract
The article explores some key features of virtual reality (VR), augmented reality (AR), and merged reality (MR) as well as the differences between them. The aspects of possible usage of reality technologies in the contemporary world are considered. The attachments to augmented and virtual realities that exist and are used in modern educational process are reviewed. The importance of forming of the students’ STEM competence and the creation of the innovated STEM-education model are indicated. The article denotes the need of special technical equipment and special virtual laboratory for the implementation of virtual and augmented realities’ systems into the modern educational process. The examples how to create virtual VR-content are given. The conclusions of the problem studied in this article are given as well.