Use of Machine Learning Methods for Gaming-Based Modelling of Distributed Management Systems

Authors

  • Lubomyr Petryshyn dept. of Enterprise Management AGH University
  • Vitaliy Goryelov dept. of Computer Science Precarpathian National University

Keywords:

machine learning, artificial intelligence, classification, clasterization, gamification in education, GameHub

Abstract

The use of machine learning methods for gamingbased modelling of distributed management systems in the modern education process was analysed. Vasyl Stefanyk Precarpathian National University and AGH University of Science and Technology are GameHub Consortium members. Project information and results of the project supported by the European Commission under the Erasmus+ programme are illustrated.

Published

2018-05-19

Issue

Section

Section 1 Information technologies in technical and special purpose systems, information technologies in society, education, medicine, economics, management, ecology and law